Rules for terrain, monsters, and mounted combat. A new Duelist Archetype available to all classes.18 example weapons that all have a reason to be used.Comprehensive melee weapon rules (different grips, maneuvers, damage types).A new "weapon maneuver" system that lets you attack AND do something cool in a round.Specific actions like disarm, trip and parry.Not meant to replace all forms of combat, FTD: DUELS split out a subsystem for truly meaningful and unique fights.īattle the Evil Emperor atop their Spire of Hate slay the robber baron at the end of the magitech railroad give widgets and options and tactics to sword-swingers of all stripes, and more! The supplement includes rules for: This rules supplement is designed for Five Torches Deep but is compatible with any six stat fantasy rpg with swords and armor class. Engage in tactical, nuanced, blow-by-blow duels in a separate melee combat system built for Five Torches Deep
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